That depends on what you mean by the word “Christian”, now doesn’t it?
Take a deep breath. Relax. Free your mind from the shackles of the shekelers. Take a big step backwards and unlearn what you’ve learned.
Oh. Let me summarize the Narrative so you know what to stop knowing:
“First there was D&D and it was played by shaggy losers who used it to summon devils and one did drugs and died in a tunnel or something. So the Christian Fundamentalists decided it was totes evil for even mentioning devils but now that we’ve freed the game from its horrible Christian influences by allowing gay orc female paladins it’s finally a force for diversity.”
Or something like that. None of it makes any sense, but revisionist history never does. Instead, take a look at the rules. Looked at how the Christian understanding of the cosmos is baked right into the cake. It goes deeper than spells that mimic biblical miracles like sticks to snakes or create food or water into wine or turn sodomites into pillars of salt*. Look at the core conceit of the universe – the constant battle between good and evil. Look at the inclusion of demons and devils as inimical to health and life. Look at how kobolds and goblins are really just little devils with tiny power levels. Look at how clerics and paladins work.
Of course, the game is a daughter of many mothers, which cheerfully steals from the ancient and the classical world to weave together a magic tapestry that touched people so profoundly that it swept like a wave across America in a few short years. It was a grand and glorious hobby that celebrated everything bright and noble from the slaughter of heathens to the murder of demons. Players thought, “I want to be Roland. I want to be Charlemagne. I want to quest for the metaphorical Holy Grail.” Nobody ever wanted to be the usurer or the jihadi. The closest anyone came was wanting to game in the sanitized and westernized version (read: without all the catamites and sodomy) of the Thousand And One Nights.
And it was good.
Just look at how Western it is in thought and play. That, like Christianity, is a virtue.
Which is why the Narrativists had to infect it with their memetic viral payload and turn it into post-modern meaningless gray goo.
Immortal, soulless elves are a costume work for that +2 DEX bonus. Paladins can serve just, like, whatever, man. The Defenders of Faith gleefully swap their heal prowess for damage spells. They serve themselves first, and not some higher power.
The heroism is gone. The bright line distinctions between right and wrong, between good and evil, have been replaced by situational ethics and sliding scale subjective morality where the only thing verboten is failing to bow down to diversity and perversion. Even alignment has been reduced to, at best, a patch one wears to signal some passing affinity for a personality type, but it carries no weight. No meaning. It’s just a vestigial organ with no real purpose in the game.
And it’s all because the game turned its back on its Christian roots.
Go ahead and give the Appendix N books a perusal and you’ll see what I mean. Three Hearts and Three Lions. The High Crusade. John Carter. Changeling Earth.
JRR Mutha-Humpin Tolkien.
And it’s this last that I would turn your attention to as a guide to follow in injecting Christianity back into your games.
You don’t have to go full retard with it. You don’t have to make your goblins long-nosed bankers. You don’t have to make your priests all mendicants. You don’t have to require followers specifically don the cross and pray to the Virgin Mary. Hell, you don’t even have to go the Throne of Bones method and implement a thinly-veiled church with the serial numbers scraped off and new ones stamped over them.
I mean, you could. You could get your hands on the green cover Crusader Handbook. and there’s always Lion and Dragon if you want to give the authentic medieval D&D a shot. Not my bag, but it’s damn sight better than what passes for D&D coming out of the Pacific Northwest.
Instead, let the Christianity suffuse your games in subtle ways, as Tolkien did in Middle-Earth.
Understand that the mere act of descending into the underworld to do battle against the forces of raw chaos, murderizing everything unnatural and unwholesome, and moving on to the next town to repeat the process, IS IN ITSELF A CHRISTIAN ACT OF DEFIANCE AGAINST MODERN HERESIES.
That’s why the Fake D&D players hate that style of play.
Traditional D&D is traditionally Christian. Even when it doesn’t make the sign of the cross.
Keep that in mind when faced with the spiritually empty wares on offer with modern D&D. Bring Christ to your table, and literally vaya con dios.
You’ll find your games richer. Your excitement greater. And your successes sweeter. You’ll also stand taller, make more money, and the pretty girls will notice you and ask you to brush the sweet-tart crumbs out of your beard.
Better than all that, the change in your attitude – in your approach to the game – will help make you a better person.
Even better than all that, it’ll help you get into heaven where you’ll never have to hear another word from Sandwich Girl or Ironic 70s Cowgirl or the Soyking his Critical Role Butt Bandits ever again.