There are more evils under heaven and earth than are dreamt of in your philosophy, Horatio.
What you’re looking at here is a piece by the inestimable and incomparable Erol Otus, master of illustrations weird and wonderful and kind of unsettling. That’s the creature of raw, pulsing chaos that lurks at the heart of reality, Yog-Sothoth, and the red critters creeping away are the spawn of said Mx. Sothoth. (You know she is evil because she hyphenated her last name. You also know she would use that execrable ‘x’ because she is pure evil. It’s a common signifier.)
Note well the red colored critters, oozing, crawling, and slithering out of the ever-shifting chaos of that physical manifestation of the universe’s hatred of mankind. We live on a small blue rock in the center of a universe that hates our kind. We exist only because of a multi-billion year fight against nature and the odds, if you take the dull and uncreative midwittery atheistic view of the universe anyway, and that fight is never over. In our constant battle in the face of infinite time and space hostile to our existence, we have secured but a few millennia and no more than a fraction of the small blue rock – a rock we share with so many things that want us dead.
We’ve covered this before, but it’s always worth remembering that the world of man – and those worlds that reflect it, which includes those imaginary worlds thrown together by homo neckbeardus – exists in that delicate balance between good and evil, and the worlds we create from the raw fuel of our imaginations are balanced between good and evil, AND by taking on the role of good who spits in the face of evil, we can inculcate in ourselves a tendency to spit in the face of evil in our daily lives.
Our adversaries take exception to the notion of the existence of evil in any form beyond DudeBro and if you haunt the miserable corners of game shops and D&D blogs over-run by the misery-peddlers who wear Che shirts, you’ll hear them lament the old-school understanding of orcs and goblins and demons and even entire planes of existence composed of pure, smoking, chunks of evil such as those found in toaster ovens at the end of films crafted by men who don’t know how to end films. They’ll wrap their own Dudebrophobia up in a tidy little slide that they can project onto normal gamers and claim that pure evil doesn’t exist, evil races are all stand-ins for non-DudeBro minorities, and the only real evil thing you can do is believe in evil. And that’s why their evil character whose ugliness and deformities are accurate representations of their blackened little souls are in actually elite, galaxy brained conduits through which they can explore their rejection of everything wholesome, decent, and worthwhile.
Don’t buy it.
Some men need a good killing. Orcs that crawled, wet and sticky, from the black ichor of an infernal pit that taps straight into the depths of hell, for example. While the real world may make it a little tricky to identify good and evil, that don’t mean it don’t exist. And worlds where good and evil take on physical form perforce include physical realms of evil populated by evil intelligences both vast (like Yoggy up there) and discrete (like your random wandering ½-HD kobold).
There are hordes of critters inimical to life and growth and humanity in our world. Polio. Viral meningitis. Socialists. Smallpox. Netflix. Just to name a few. Why not blow those up to humanoid scale and throw them at your players so they can experience the visceral and valuable thrill of physical pushback against evil that has been in short supply since the end of the twin heroic ventures we know today as the Cursades and Inquisition lo those many centuries ago? I mean, we had shooting Commies there for a while, and we still have punching pantifa goons, but for the average gamer those are a little out of reach.
Stabbing green skinned evil in the face at the table can make for a suitable substitution. Don’t feel guilty about. Love wins, and those who love to hate evil are the biggest winners of all.