I’ve asked this question repeatedly, and very rarely get an answer other than, “Uh…holy shit, dude.”
Describe how playing your character race is different from playing a human character, but don’t give me stat modifiers or a physical description.
It’s amazing how the wealth of character race options in D&D has stunted the creativity of players. Every single dad-blamed character race is the exact same at the table as every other. Once character creation is over, very few people ever really stop to think about their race ever again. It’s just a non-factor.
If you’re playing an elf, then you’d better have elfen goals and follow elfen tactics. I know it’s hard – Peter Jackson himself couldn’t even get it right – but it’s worth doing. If you’re playing a dwarf, make that worm of the earth bastard stubborn to the point that changing his mind is like moving mountains. If you’re playing one of those masturbatory half-demon things, then you damn well better expect to sleep in the barn when the tavern-keep recognizes the scent of brimstone about you. You better also be motivated by something that couldn’t possibly motivate a vanilla human (the best kind of human) – something like trying to earn your soul back from Mom and Dad (“I didn’t asked to be born damned, okay!”).
Say what you want about those half-wits who play kenders, within five minutes of watching their game you know damn well what race HIS character is. Say what you want about that one trick pony Terry Pratchett’s right-wing-stand-in dwarfs, they acted and thought very different from the rest of the Mary Sue races that live in MarSue’s Magical Discworld of Strawmen. You can do better than either of those hacks at your table.
Let’s try to do better out there, people, mkay?