For starters, buying published adventures strikes me as missing the point of the exercise. Like exercise itself, paying somebody to do the thing you enjoy so you don’t have to do it strikes me as odd. But there’s more to it than that. Most published adventures are written to be read, and then…if you want to, I guess you could run a game of it, but only if you are willing to do some heavy lifting.
As with supporting the idiocy of open borders, I dabbled with the idea for a while. Had some good times running a few Dungeon Adventures (“Tallow’s Deep” being a favorite of mine), but there was always a nagging sense of doubt and trouble there. For the open border libertarian thought, it took reading the thoughts of a man smarter than myself. For published adventures, it took the same thing.
In the case of the latter, the smarter man would be Bryce. He’s the genius behind the reviews over at TenFootPole.org. He breaks down published adventures, but does it in a way that is simultaneously savage, fair, and illuminating. When he rips a published adventure apart, he tells you exactly what went wrong, and how it could have been done so much better. He is pretty much the Mr. Plinkett of the RPG set.
If you harbor any fantasies about selling your fantasies to people to run as their own, do yourself a favor and read through a dozen or so of Bryce’s reviews. Your product will be a thousand percent better if you put his sage advice into practice.