Like a colossus, this blog straddles the classic style of game play exemplified by the OSR and new wave cutting edge game design seen in…the OSR.
Yeah. Crazy, right?
Look, this blog is a conservative blog, and that means being resistant to change. Not opposed to change for its own sake, but opposed to fixing things that ain’t broke. One thing that wasn’t broke in 1973, 1980, or 1985 is D&D. It’s still not broken. You can grab a handful of dice, a copy of Moldvay, slap those bad boys down on the table and have a rollicking good time in minutes.
You don’t need a ‘character design session’, you rolls your dice and you hits the dungeon door. Last month we had time for a pickup game, and it took fifteen minutes to go from “Hey, wanna run,” to “We listen at the door.” We had no characters before sitting down and wound up with a full compliment including to henchmen. No player had the right rolls for a decent fighter so we hired a couple of shield bearers to distract the bad guys while our cleric and wizard distracted the goon squad and the three thieves* circled around for some back stabs.
Boring? Gimme a break. Think of it as the Hero’s Journey of tabletop RPGs. Sure, you’ve heard the story hundreds of times, but somehow it still sucks you in. There’s just something about crawling into a hole in the ground stuffed with monsters and gold that touches on your humanity in a real and visceral way.